![]() ![]() cfg override files or make then read-only. cfg overrides is that the settings in them can get deleted by retroarch whenever you select “Save Core Overrides” in retroarch. If you don’t want the overrides at all anymore, you can delete that file. In retroarch my border shows properly and I have the filtering, but the damn scanlines are back. ![]() The problem comes when a game isnt compatible with canoe and must use retroarch. You can handle your override files however you want. My border shows up, the image is filtered, and the scanlines are gone. This forces 16:9, disables overlays (since I use a GB border shader instead of overlays to get borders), enabled run-ahead with 1 frame and second instance, and also enables shaders. You can edit it with a text editor like Notepad if you want to remove settings from it that you don’t want to get overriden or you can also add more by hand (if you know the name of the setting.)įor example, my SameBoy.cfg file looks like this: aspect_ratio_index = "1" For SameBoy, the file is: /config/SameBoy/SameBoy.cfg This override file will be saved in the core’s config folder. This will create an override for just that core that forced aspect ratio to 16:9. Press the Home key on your keyboard to exit the ReShade menu. When you run them today on a 16:9 format monitor, there will be empty space on both sides. Most of the TVs and computer screens in the 80s and 90s were 4:3. Click on the Arrows to adjust the border size. Adding RetroArch Shader Sets to Retrobat. Reshade Border Settings: Enable Border Border.fx Click on Border Color and change it to White. The best way to handle the aspect ratio setting is to create a retroarch config override for the core.įor example if you use the SameBoy core, then first start a game, then go to Settings->Video->Scaling->Aspect Ratio and set it to 16:9 (or whatever your display is.) Then go back to the “Quick Menu”, select “Overrides” and then choose “Save Core Overrides”. Click on the Home key on your keyboard to bring up the ReShade menu. The shader will apply its own color correction and LCD emulation, so if you also have those options enabled in the core, those effects will be applied twice, resulting in wrong color, wrong brightness and wrong LCD ghosting emulation. You need to configure the core to output a raw image. 16:9 for example, if you use a 16:9 display.įurthermore, you need to make sure you have configured the core to disable any and all color correction or LCD emulation settings. Game Boy shaders to work correctly, you need to set the aspect ratio in retroarch to match your screen.
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